![]() Moreover, they can leap a short distance, thus causing some shots to miss. Retreating from swarms of Crawlers are also difficult as they can fairly catch up and still attack. They tend to be quite annoying as they can slowly but surely tear apart a survivor's combat armor. However, as stated before, they are often hard to spot, and they can deal a reasonable amount of damage if they are allowed to get through. Due to their low health and their tendency to cluster into groups, weapons with high rates of fire are suitable when facing Crawlers. The Crawler has very little health and can be taken out with relatively small amounts of fire, depending on the difficulty. It was an attempt by Horzine to cross human genetics with those of an arachnid.Īs their name implies, Crawlers move on the ground and can be easy to miss if not paying close attention. This is handy for getting your favorite playstyle ready for another crack at weeklies or higher difficulties, which are the most fun you can have in Killing Floor 2.The Crawler is a common zed in Killing Floor games. If you do decide to start climbing again, prestiged perks gain a 30% bonus to all experience gained. Prestiging a perk cannot be undone by any means, and some players may find the rewards unappealing. One you reach your limit, you'll be faced with the hard choice of giving it all away. Playing alone guarantees that no iota of experience goes unearned- Which is excellent for a mad dash to level 25. ![]() Firebug and Survivalist are kings of crowd control, but lose out in raw killing power when stacked against the might of Support and Demolitions. There's few better ways to spend a weekend than wading through guts on KF, and now you'll be rewarded handsomely for it.Īlthough Killing Floor really shines with other survivors at your back, some perks are just too difficult to level with six players mucking about. In addition to increasing the drop rates for cosmetic items, these events double all gained experience. Tripwire has been kind enough to give us frequent reprieves in the form of weekend events, usually coinciding with major updates. ![]() Multipliers speed things up considerably. ![]() If you find yourself with some downtime during a wave, consider pursuing these objectives and watch your level soar. Every perk has different objectives, and some don't involve damage at all. Commando gains extra experience by killing Stalkers, a Zed that they directly counter with the “Call Out” ability. These bonuses are listed as “XP Objectives” in the perk menu. Perks level in two major ways: Zed kills and bonuses. Killing Floor's perks are a unique lot, and with the exception of SWAT/Commando, there's very little overlap. These perks wreak havoc on the Zed masses, assuming your squad mates aren't attempting the same. ![]() For rounds where you take precedent as the 'carry', consider playing big earners like Commando, Support, and Demolitions. These two archetypes fill specialist roles, the former making great gains without triple digit eliminations. In cases like this, it helps to target perks that don't require as many Zed kills, like Field Medic or Sharpshooter. Some matches may just have you taking a backseat while a teammate wades into the fire. In every cooperative game, someone gobbles up most of the glory. Ramping up the difficulty may cut into your team's Dosh earnings, but the extra enemies grant more kills and better experience gains.Ĭhoose perks that gain more average experience per match Slashers, for example, will perform quick rolls and leaps to dodge your attacks- It's truly amazing to see in action. Dipping your toes into Suicidal gives the horde new abilities, faster speeds, and shorter tempers. When things get dialed up, don't just expect a lazy health and damage increase for all the Zeds. Killing Floor 2 was praised at launch for its gameplay on higher difficulties. ![]()
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