![]() ![]() Let's see if it turns out to be the right move. With Steam Controller, Valve's position is laid bare. Sure, it makes all PC games playable from the couch, but is that really something people will want to do? Will the war over the couch be won by making games suitable for the couch – or making the couch suitable for the games? WIRED contributor John Mix Meyer messaged me a few moments ago to call this " the Homer of controllers," everything people say they want but might not actually want in practice. If you thought standard game controllers had a sharp learning curve, take a look at Steam Controller with its 16 buttons and dual trackpads. On the other hand, the most successful innovations in game controllers tend to simplify the experience, not complicate it. Is this genius or insanity? Sure, it looks weird, but didn't we all think that the first time we saw the ridiculous three-pronged Nintendo 64 controller? It's tough to imagine how one might use it, but didn't we think the same thing about the Wiimote before we tried it for ourselves? And weren't we all sure that a phone without buttons would be horrible? ![]() Valve says that there are 16 buttons total, and eight of them can be accessed without moving one's thumbs off of the trackpads. The touchscreen can be clicked like a button. Each trackpad can be clicked like a button. Whole genres of games that were previously only playable with a keyboard and mouse are now accessible from the sofa."Īnd there are buttons, buttons everywhere. "Steam gamers, who are used to the input associated with PCs, will appreciate that the Steam Controller’s resolution approaches that of a desktop mouse. "The trackpads allow far higher fidelity input than has previously been possible with traditional handheld controllers," Valve wrote on the announcement page. Steam Controllers won't have a D-pad or an analog joystick, the two constant features of nearly every standard game controller since 1983. In an attempt to make PC games designed around a mouse and keyboard interface fully playable in a living-room situation, Valve has rethought the handheld gamepad experience. The company behind Half-Life, Portal and the Steam digital gaming service announced the Steam Controller on Friday morning, but it's not just a traditional controller with a few tweaks. As part of its quest to bring PC gaming into the living room, Valve now wants to totally reinvent the gamepad. Let’s be honest, the form factor is a big reason that devices like the Switch are so popular. ![]()
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